Re: Regulars' Table
Posted: Sat Jun 10, 2023 4:40 pm
Happy Birthday, Steven!
Gaming and modding in all facets of life
https://modding-on-the-spectrum.com/
Couldn't you extend the original scripts by just rewriting the events and functions that need changing. Rewritten events and function in the extension script (child) take presedence over events and functions in the extended scripts (parent). I am trying to figure this out, as there are a few exceptions, which are not quite clear to me yet.Selene310187 wrote: ↑Sun Jun 25, 2023 12:55 pm I'm working on a new project for Skyrim since last week: Bond of Friendship. It began as a spell that added the "Automatic Calm" ability to an actor. The actor in question will stop any hostility due to friendly fire towards actors, who have the ability as well, and the player. I expanded the project with further ideas that make travelling with followers more comfortable.
What the "Bond of Friendship" spell can/will do:The first three items of the list are basically done but I need to rewrite their scripts because I want to restructure the mod and I need to rename some of the scripts because I changed the name of the mod right in the middle of it (its former name was Friendly Fire Hostility Fix). At the moment, there are two spells, however I want to include everything in one spell for simplicity.
- give the target an "Automatic Calm" ability
- modify the friendly hits setting of the target
- make the target an ally
- give the target increased health and fortify its healing rate
- make the target immortal
I don't want to edit anything of the default stuff of the game to increase compatibility with other mods like follower frameworks (e.g. Amazing Follower Tweaks) or mods that make changes to the combat mechanics. Furthermore, I finished a major part of my mod and I don't plan to ditch the work I've already done.Altbert wrote: ↑Sun Jun 25, 2023 5:00 pmCouldn't you extend the original scripts by just rewriting the events and functions that need changing. Rewritten events and function in the extension script (child) take presedence over events and functions in the extended scripts (parent). I am trying to figure this out, as there are a few exceptions, which are not quite clear to me yet.Selene310187 wrote: ↑Sun Jun 25, 2023 12:55 pm I'm working on a new project for Skyrim since last week: Bond of Friendship. It began as a spell that added the "Automatic Calm" ability to an actor. The actor in question will stop any hostility due to friendly fire towards actors, who have the ability as well, and the player. I expanded the project with further ideas that make travelling with followers more comfortable.
What the "Bond of Friendship" spell can/will do:The first three items of the list are basically done but I need to rewrite their scripts because I want to restructure the mod and I need to rename some of the scripts because I changed the name of the mod right in the middle of it (its former name was Friendly Fire Hostility Fix). At the moment, there are two spells, however I want to include everything in one spell for simplicity.
- give the target an "Automatic Calm" ability
- modify the friendly hits setting of the target
- make the target an ally
- give the target increased health and fortify its healing rate
- make the target immortal