Coffee with an old Khajiit
Posted: Sun Nov 13, 2022 2:16 pm
This is the thread I'll be sharing my morning Mod reviews on. I'm not sure if the format will change as this is the first post.
Goooooood Morning Tamriel!
Ah'vrie wishes you well. It is Loredas the 12th of Sun's Dusk and wage slaves rejoice the weekend has arrived. Brrr, It's a bone dry and very chilly predawn here on warm sands. The blessed moons have set and it is once again time for Ah'vrie to tend the inn for our most honored guests. Excuse please while Ah'vrie empties the ash pits and rebuilds the fires. Such is the glamorous life of an inn keeper. You might wish to cover your tankards; this tends to get a tad dusty... There, much better no? There is nothing quite like a happy fire when it's dark and chilly. It warms more than the room as Ah'vrie's mother used to say. Now to compost the ash, tend the garden, scrub the kettles, and draw fresh water to put to the boil...
Our brew of the day is an old friend. Maluka mu Zimbabwe. Not very bold, and favors a shorter pour, but the subtle chocolate notes in the aroma and the finish... Coffeegasm!
A certain sign that the world is finally returning to normal. Our biscuits are Toll House for now, but we'll be visiting the markets a little later today and baking fresh.
Checking the hot sheets we have 34 new and some don't even have a cup size will wonders ever cease? Let's see what catches the eye of an old cat over a fresh cuppa this day...
MihaiMorar released Classic Races of Skyrim as a first mod... How original. Welcome
https://www.nexusmods.com/skyrimspecial ... mods/78578
Well the pictures are pretty. Thanks, we'll add it to the pile. mentions plans to add classes, and birth signs yada yada yada. Nice you have so much free time. Enjoy.
What? It could have been a house in Riverwood :steammocking:
ELAF Hidden Chests
https://www.nexusmods.com/skyrimspecial ... mods/78576
This one takes the trophy for the most ridiculous mod of the year. It uses BOS to scatter hidden "hollow rocks" (random distribution of container activators)... :steamfacepalm:
So now when you start a new game a bunch of random rocks are actually loot chests... You expect the player to check every bloody rock in Tamriel to see if there's crappy loot hidden in them? Even underwater? Really? ... Moving right along
HugLefuer released Whiterun Cheese Factory
https://www.nexusmods.com/skyrimspecial ... mods/78571
"New building for Whiterun suburb, a cheese factory & 5 cows, the house is far from the entrance or modded zone, I hope this cell is clean. 2 new NPCs" This is kind of cute, and the NPC's are Khajiit so how can an old cat argue. There were some minor issues pointed out already and in process of being fixed. Worth a look, but wait for the update later today. Have a cookie. Sheogorath would be proud.
KWRMF197 released Exceptional Alchemy Ingredients
https://www.nexusmods.com/skyrimspecial ... mods/78613
"Discover new, powerful specimens and learn to examine and identify them like a real alchemist. Incredible benefits await you, as does a horrible death if you are not careful!"
This adds a secondary level of Alchemy to the game, along with more complex mechanics and tools. Okay I know this is sad, but it adds a certain level of tedium that if handled correctly could certainly feel like your PC is acquiring an actual skill. This is worth reading.
"All in all there are now over 25 different items that each have between 4 and 9 variations each. The result of this is hundreds of new items that are spread across skyrim through leveled lists. You can find these items by looting (containers and corpses) and by foraging. The chance of finding these items are very low, sometimes as low as just a 1%-5% chance of dropping when picking ingredients or looting. This is because the potential of these specimens is high. You can expect to find ones that may add something like a permanent +10 to your health, or a permanent increase of +5 to your enchanting. Most stats in the game are covered by at least 1-2 different ingredients.
Downloaded for testing... You know what they say about curiosity and cats... 2 cookies
allonsywisegirl released Children of the Pariah - Orc NPC Overhaul
https://www.nexusmods.com/skyrimspecial ... mods/69769
"Overhauls unique vanilla Orc NPCs" Ah'vrie has to admit a lot of thought went into this mod. The orcs are very unique, family members share facial features, Clan members share warpaint colors... This one is worth a look and a couple of cookies. Orc's don't get a whole lot of love from the modding community. Nicely done.
Okay, now this one has an old cat stepping out of character... he probably needs more coffee, yes he does...
Pnubs released Nchardthand
https://www.nexusmods.com/skyrimspecial ... mods/78539
"A Dwemer stronghold located in the Rift built upon a mountain. It has all crafting stations, each with their own buff (enchanting table in the observatory requires specific conditions to be met before the buff is applied). Also includes a hatchery, 44 hearthfire planters, 18 weapon plaques, 11 mannequins, and 2 bookshelves that each hold 36 books."
Ah'vrie is not one for "castles" but this one has a certain unique feel, and the location totally supports a Dwemer family clan building a stronghold. Don't take an old cat wrong. It's overdone in a lot of ways, and don't even get Ah'vrie started on the interior ivy and dirt floors in the dining room... but all in all it has a certain bizarre uniqueness that makes it feel oddly Dwemer. Not for old cats but this castle gets a cookie. Nicely done.
Mentioned yesterday by Gnewna. We'll finish up with two from the shivering Isles
Skyrim Extended Cut - Saints and Seducers by ECSS Dev Group
https://www.nexusmods.com/skyrimspecial ... mods/72772
"Skyrim: Extended Cut - Saints and Seducers is an overhaul and expansion of the Saints & Seducers official Creation. A handful of elements from the original quest have been preserved and expanded into a new, fully-voiced quest. The mod will take players back to the Shivering Isles, first seen in The Elder Scrolls IV: Oblivion, for a polished, high-quality adventure through a new region of the Realm of Madness."
YouTube™ Video: Skyrim: Extended Cut - Saints & Seducers Official Trailer
Views: 24,591
Return to the Shivering Isles. Skyrim: Extended Cut - Saints & Seducers is available NOW! https://skyrimec.com/PlayECSS This mod is a standalone overhaul of the Saints & Seducers official...
Saints and Seducers - Summons Redone by Shekhinaga
https://www.nexusmods.com/skyrimspecial ... mods/78592
"This tiny addon to Extended Cut: Saints and Seducers seeks to make the actual Saints and Seducers summons unique." Based on the legends card game. Why not.
This looks really well done. Ah'vrie is of a mind that if you're more or less stuck with the S&S CC content as part of the base SSE game now anyway; why not make it really worth playing? Downloaded for the next game start. Have a few cookies on account.
(It was so nice hearing Grandma Shirley's voice the video :steamhappy:)
And that will due for today. The sun is coloring the mountains, and the old cat has an inn to run. We have fresh ale, and the new batch of mead is ready. We're serving medallions of venison marinated in Colovian brandy, served on a bed of roast diced potatoes and caramelized onions with a poached egg on top for the early meal, and dry aged dragon steaks grilled to a turn and served with a tart jazbay and spiced wine reduction with twice baked garlic potatoes and baby carrots sauteed in herbal butter for the late meal. And of course there will be some kind of meat boiling all day with a few potatoes for the discriminating pallet of our Nord friends...
The fires are stoked, the kettles scrubbed, and the floors are swept and mopped. Have a seat and the wenches will serve you. We-B-Open! :steamhappy:
Goooooood Morning Tamriel!
Ah'vrie wishes you well. It is Loredas the 12th of Sun's Dusk and wage slaves rejoice the weekend has arrived. Brrr, It's a bone dry and very chilly predawn here on warm sands. The blessed moons have set and it is once again time for Ah'vrie to tend the inn for our most honored guests. Excuse please while Ah'vrie empties the ash pits and rebuilds the fires. Such is the glamorous life of an inn keeper. You might wish to cover your tankards; this tends to get a tad dusty... There, much better no? There is nothing quite like a happy fire when it's dark and chilly. It warms more than the room as Ah'vrie's mother used to say. Now to compost the ash, tend the garden, scrub the kettles, and draw fresh water to put to the boil...
Our brew of the day is an old friend. Maluka mu Zimbabwe. Not very bold, and favors a shorter pour, but the subtle chocolate notes in the aroma and the finish... Coffeegasm!
A certain sign that the world is finally returning to normal. Our biscuits are Toll House for now, but we'll be visiting the markets a little later today and baking fresh.
Checking the hot sheets we have 34 new and some don't even have a cup size will wonders ever cease? Let's see what catches the eye of an old cat over a fresh cuppa this day...
MihaiMorar released Classic Races of Skyrim as a first mod... How original. Welcome
https://www.nexusmods.com/skyrimspecial ... mods/78578
Well the pictures are pretty. Thanks, we'll add it to the pile. mentions plans to add classes, and birth signs yada yada yada. Nice you have so much free time. Enjoy.
What? It could have been a house in Riverwood :steammocking:
ELAF Hidden Chests
https://www.nexusmods.com/skyrimspecial ... mods/78576
This one takes the trophy for the most ridiculous mod of the year. It uses BOS to scatter hidden "hollow rocks" (random distribution of container activators)... :steamfacepalm:
So now when you start a new game a bunch of random rocks are actually loot chests... You expect the player to check every bloody rock in Tamriel to see if there's crappy loot hidden in them? Even underwater? Really? ... Moving right along
HugLefuer released Whiterun Cheese Factory
https://www.nexusmods.com/skyrimspecial ... mods/78571
"New building for Whiterun suburb, a cheese factory & 5 cows, the house is far from the entrance or modded zone, I hope this cell is clean. 2 new NPCs" This is kind of cute, and the NPC's are Khajiit so how can an old cat argue. There were some minor issues pointed out already and in process of being fixed. Worth a look, but wait for the update later today. Have a cookie. Sheogorath would be proud.
KWRMF197 released Exceptional Alchemy Ingredients
https://www.nexusmods.com/skyrimspecial ... mods/78613
"Discover new, powerful specimens and learn to examine and identify them like a real alchemist. Incredible benefits await you, as does a horrible death if you are not careful!"
This adds a secondary level of Alchemy to the game, along with more complex mechanics and tools. Okay I know this is sad, but it adds a certain level of tedium that if handled correctly could certainly feel like your PC is acquiring an actual skill. This is worth reading.
"All in all there are now over 25 different items that each have between 4 and 9 variations each. The result of this is hundreds of new items that are spread across skyrim through leveled lists. You can find these items by looting (containers and corpses) and by foraging. The chance of finding these items are very low, sometimes as low as just a 1%-5% chance of dropping when picking ingredients or looting. This is because the potential of these specimens is high. You can expect to find ones that may add something like a permanent +10 to your health, or a permanent increase of +5 to your enchanting. Most stats in the game are covered by at least 1-2 different ingredients.
Downloaded for testing... You know what they say about curiosity and cats... 2 cookies
allonsywisegirl released Children of the Pariah - Orc NPC Overhaul
https://www.nexusmods.com/skyrimspecial ... mods/69769
"Overhauls unique vanilla Orc NPCs" Ah'vrie has to admit a lot of thought went into this mod. The orcs are very unique, family members share facial features, Clan members share warpaint colors... This one is worth a look and a couple of cookies. Orc's don't get a whole lot of love from the modding community. Nicely done.
Okay, now this one has an old cat stepping out of character... he probably needs more coffee, yes he does...
Pnubs released Nchardthand
https://www.nexusmods.com/skyrimspecial ... mods/78539
"A Dwemer stronghold located in the Rift built upon a mountain. It has all crafting stations, each with their own buff (enchanting table in the observatory requires specific conditions to be met before the buff is applied). Also includes a hatchery, 44 hearthfire planters, 18 weapon plaques, 11 mannequins, and 2 bookshelves that each hold 36 books."
Ah'vrie is not one for "castles" but this one has a certain unique feel, and the location totally supports a Dwemer family clan building a stronghold. Don't take an old cat wrong. It's overdone in a lot of ways, and don't even get Ah'vrie started on the interior ivy and dirt floors in the dining room... but all in all it has a certain bizarre uniqueness that makes it feel oddly Dwemer. Not for old cats but this castle gets a cookie. Nicely done.
Mentioned yesterday by Gnewna. We'll finish up with two from the shivering Isles
Skyrim Extended Cut - Saints and Seducers by ECSS Dev Group
https://www.nexusmods.com/skyrimspecial ... mods/72772
"Skyrim: Extended Cut - Saints and Seducers is an overhaul and expansion of the Saints & Seducers official Creation. A handful of elements from the original quest have been preserved and expanded into a new, fully-voiced quest. The mod will take players back to the Shivering Isles, first seen in The Elder Scrolls IV: Oblivion, for a polished, high-quality adventure through a new region of the Realm of Madness."
YouTube™ Video: Skyrim: Extended Cut - Saints & Seducers Official Trailer
Views: 24,591
Return to the Shivering Isles. Skyrim: Extended Cut - Saints & Seducers is available NOW! https://skyrimec.com/PlayECSS This mod is a standalone overhaul of the Saints & Seducers official...
Saints and Seducers - Summons Redone by Shekhinaga
https://www.nexusmods.com/skyrimspecial ... mods/78592
"This tiny addon to Extended Cut: Saints and Seducers seeks to make the actual Saints and Seducers summons unique." Based on the legends card game. Why not.
This looks really well done. Ah'vrie is of a mind that if you're more or less stuck with the S&S CC content as part of the base SSE game now anyway; why not make it really worth playing? Downloaded for the next game start. Have a few cookies on account.
(It was so nice hearing Grandma Shirley's voice the video :steamhappy:)
And that will due for today. The sun is coloring the mountains, and the old cat has an inn to run. We have fresh ale, and the new batch of mead is ready. We're serving medallions of venison marinated in Colovian brandy, served on a bed of roast diced potatoes and caramelized onions with a poached egg on top for the early meal, and dry aged dragon steaks grilled to a turn and served with a tart jazbay and spiced wine reduction with twice baked garlic potatoes and baby carrots sauteed in herbal butter for the late meal. And of course there will be some kind of meat boiling all day with a few potatoes for the discriminating pallet of our Nord friends...
The fires are stoked, the kettles scrubbed, and the floors are swept and mopped. Have a seat and the wenches will serve you. We-B-Open! :steamhappy: