Re: Coffee with an old Khajiit
Posted: Sun Nov 02, 2025 11:46 am
Gooooood Morning Tamriel!
Ah'vrie wishes you well. It's Sundas the 2nd of Sun's Dusk and a rather brisk predawn here on warm sands. The blessed will be full on Middas, so it's time to hone those silver weapons again, but for now the moons have set, the paths are closed, and it's once again time for this one to tend the inn for our most honored guests. Excuse please while the fires are stoked, and fresh water is put to the flame...
Our brew of the day is pot luck. This ones eyes were closed when he chose. Tastes African so it's probably Kahawa ya Congo. We'll be baking fresh thumbprint biscuits later this morning. Maybe strawberry rhubarb, maybe apricot, but I also want to try them with a fresh, tart, apple cranberry chutney, or a nice bitter orange marmalade. Or all of the above, we'll see... Checking the hot sheets we have 46 new. Lets see what catches the eye over a cuppa.
xzwyy released PineTreeReplace as a first mod. Welcome
https://www.nexusmods.com/skyrimspecial ... ods/163333
"use 2.5mb-big high poly model replace PineTree01 to PineTree04,and disable 33% of them to gain fps,need a powerful pc"
Oookay, well they're not pine. Beech with pine bark maybe? From the description they're also not very well optimized, but they are rather pretty. The old cat could see scattering a few around the actual pine forest, but not as a replacer. Your game your way. Thanks
atamg released Modern Brawl Bug Fix flaged ESL as their first SSE mod. Welcome
https://www.nexusmods.com/skyrimspecial ... ods/163390
What it says on the wrapper, Word of caution for a heavily modded game though. So many authors included this fix in their own mods over the years, it became imperative to put the current version near the bottom of your load order to force the game to use the current version. The old cat would use the same location recommendation for this one. It's a flagged ESP so it will respect the load order. Thanks
Seb263 released Smart Talk (Dialogue Menu Enhancer)
https://www.nexusmods.com/skyrimspecial ... ods/161500
"Smart Talk enhances dialogue by making conversations clearer, smoother, and more dynamic" ... This one likes the feel of sunshine on his bottom LOL
It changes the text color of quest related lines to goldenrod, and marks the line. Looks very nice as well. (but it doesn't enhance any dialogs
lets see sevnces released Whiterun City Walls - Collision Redone
After dumping them around Riverwood and calling them ruins they realized you couldn't jump over them... So let's break Whiterun PASS No link needed
Moving right along
braxusx released Non-hostile Spriggans
https://www.nexusmods.com/skyrimspecial ... ods/163351
"Makes Spriggans either flee from you, or more likely to flee after an attack. Two choices for your play style."
The old cats on the fence with this one. There was a similar mod for Oblivion Remastered. It somehow feels wrong to turn the warriors of Kyne into cowards, but then the old cat plays with the voice of the sky ring, because this one doesn't like killing them either. Your game your way. We love choice. Thanks
And finally Chiselsky released Whiterun Vanilla Wall Totems Improved
https://www.nexusmods.com/skyrimspecial ... ods/163337
"Model improvements for Whiterun wall totems with more polygons and a less geometrical aspect. Complex material shader enabled."
Here we go again... This mod doesn't touch the totems. I makes the makes the wall below them less sharply angled by breaking of the corners and adding parallax support. If you use a decent parallax retex you probably don't want or need this, but thanks.
There's really no mod of the day. The fires are stoked, the kettles scrubbed, and the floors are swept. Enjoy what remains of the weekend. We-B-Open!
Ah'vrie wishes you well. It's Sundas the 2nd of Sun's Dusk and a rather brisk predawn here on warm sands. The blessed will be full on Middas, so it's time to hone those silver weapons again, but for now the moons have set, the paths are closed, and it's once again time for this one to tend the inn for our most honored guests. Excuse please while the fires are stoked, and fresh water is put to the flame...
Our brew of the day is pot luck. This ones eyes were closed when he chose. Tastes African so it's probably Kahawa ya Congo. We'll be baking fresh thumbprint biscuits later this morning. Maybe strawberry rhubarb, maybe apricot, but I also want to try them with a fresh, tart, apple cranberry chutney, or a nice bitter orange marmalade. Or all of the above, we'll see... Checking the hot sheets we have 46 new. Lets see what catches the eye over a cuppa.
xzwyy released PineTreeReplace as a first mod. Welcome
https://www.nexusmods.com/skyrimspecial ... ods/163333
"use 2.5mb-big high poly model replace PineTree01 to PineTree04,and disable 33% of them to gain fps,need a powerful pc"
Oookay, well they're not pine. Beech with pine bark maybe? From the description they're also not very well optimized, but they are rather pretty. The old cat could see scattering a few around the actual pine forest, but not as a replacer. Your game your way. Thanks
atamg released Modern Brawl Bug Fix flaged ESL as their first SSE mod. Welcome
https://www.nexusmods.com/skyrimspecial ... ods/163390
What it says on the wrapper, Word of caution for a heavily modded game though. So many authors included this fix in their own mods over the years, it became imperative to put the current version near the bottom of your load order to force the game to use the current version. The old cat would use the same location recommendation for this one. It's a flagged ESP so it will respect the load order. Thanks
Seb263 released Smart Talk (Dialogue Menu Enhancer)
https://www.nexusmods.com/skyrimspecial ... ods/161500
"Smart Talk enhances dialogue by making conversations clearer, smoother, and more dynamic" ... This one likes the feel of sunshine on his bottom LOL
It changes the text color of quest related lines to goldenrod, and marks the line. Looks very nice as well. (but it doesn't enhance any dialogs
lets see sevnces released Whiterun City Walls - Collision Redone
After dumping them around Riverwood and calling them ruins they realized you couldn't jump over them... So let's break Whiterun PASS No link needed
Moving right along
braxusx released Non-hostile Spriggans
https://www.nexusmods.com/skyrimspecial ... ods/163351
"Makes Spriggans either flee from you, or more likely to flee after an attack. Two choices for your play style."
The old cats on the fence with this one. There was a similar mod for Oblivion Remastered. It somehow feels wrong to turn the warriors of Kyne into cowards, but then the old cat plays with the voice of the sky ring, because this one doesn't like killing them either. Your game your way. We love choice. Thanks
And finally Chiselsky released Whiterun Vanilla Wall Totems Improved
https://www.nexusmods.com/skyrimspecial ... ods/163337
"Model improvements for Whiterun wall totems with more polygons and a less geometrical aspect. Complex material shader enabled."
Here we go again... This mod doesn't touch the totems. I makes the makes the wall below them less sharply angled by breaking of the corners and adding parallax support. If you use a decent parallax retex you probably don't want or need this, but thanks.
There's really no mod of the day. The fires are stoked, the kettles scrubbed, and the floors are swept. Enjoy what remains of the weekend. We-B-Open!