Re: Coffee with an old Khajiit
Posted: Fri Jun 16, 2023 11:26 am
Goooooooood Morning Tamriel!
Ah'vrie wishes you well. it is Fredas the 16th of Midyear and thank the divines the weekend is nigh. The blessed moons will be barely a sliver tonight and gibbous tomorrow as the hunters prepare for the festival of the new moons. Ah'vrie thinks several have already begun the celebrating, but Ah'vrie will say nothing. This old cat has been known to 'pull a cork' every now and then. Anyway, Ah'vrie has his inn to tend. Excuse please while the fires are stoked, and fresh water put to the boil.
Our brew of the day is Istanbul espresso, and the biscuits are Snicker-doodle. Checking the hot sheets we have 39 new with all the usual jiggles, dangles, patches and goofs. Lets see what catches the eye today over a fresh cuppa...
Helvegen9 released Armor Bodysuits as a first mod. Welcome
https://www.nexusmods.com/skyrimspecial ... mods/93604
"Skin tight version for most armor and clothing found in Skyrim" :steamfacepalm: If it makes you happy...
chobsmb16 released Simple Reshade as a first mod. Welcome
https://www.nexusmods.com/skyrimspecial ... mods/93623
"just a simple reshade preset made for vivid weathers difinitive edition"
Of course Reshades have no direct interaction with weather mods as a current ENB would. This preset is solidly leaning towards the fantasy camp as it's quite over saturated.
Sranger released Lore Friendly Shouts - LFS
https://www.nexusmods.com/skyrimspecial ... mods/93605
"A mod that makes shouts more powerful and "lore-friendly", no longer will your flame breath do less damage than a novice spell! It will compare to the dragons in the game!"
Basically it decreases cool down, and increases the buffs from the second and third words. Worth a look, seems a tad OP to the old cat but your game your way.
AndrealphusVIII released Dremora Combat Dialogue Tweak
https://www.nexusmods.com/skyrimspecial ... mods/93583
"This mod adresses some issues I found with the Dremora battle taunts."
Andrealphus didn't like the idea of Dremora taunting undead by calling them "mortal" so he fixed it. Personally the old cat has always head cannoned that anyone not from Oblivion would be called mortal the same way the Amish in rural Pennsylvania to this day still call everyone not Amish, English.
(These are the 'tiny fixes' that the old cat eludes to all the time. It's a love hate thing)
And for our mod of the day, it's a two parter. Sound the trumpets!
No NPC Door Opening Animation by Bunslinger
https://www.nexusmods.com/skyrimspecial ... mods/93578
"Removes the animation of NPCs opening a door so they travel through it instantly."
Well not quite. You see there are two parts to this story. There's the animation where the NPC reaches for the door handle, and there's the animation of the door swinging open. If you don't address both you're still left waiting at the door. The author recommends adding
Get On With It - No more waiting for doors
https://www.nexusmods.com/skyrimspecial ... /mods/1125
Which removes the actual door animations
The two in combination will have NPC fluidly walking through doors as if they were not there. Frankly the old cat is not sure he wants NPCs to be able to walk through doors. Especially enemies, but this is certainly worthy of testing, and a cookie. Thanks
And that will do for today. The fires are stoked, the kettles scrubbed, and the floors are swept. Have a seat by the fires and warm your bones. We-B-Open! :steamhappy:
Ah'vrie wishes you well. it is Fredas the 16th of Midyear and thank the divines the weekend is nigh. The blessed moons will be barely a sliver tonight and gibbous tomorrow as the hunters prepare for the festival of the new moons. Ah'vrie thinks several have already begun the celebrating, but Ah'vrie will say nothing. This old cat has been known to 'pull a cork' every now and then. Anyway, Ah'vrie has his inn to tend. Excuse please while the fires are stoked, and fresh water put to the boil.
Our brew of the day is Istanbul espresso, and the biscuits are Snicker-doodle. Checking the hot sheets we have 39 new with all the usual jiggles, dangles, patches and goofs. Lets see what catches the eye today over a fresh cuppa...
Helvegen9 released Armor Bodysuits as a first mod. Welcome
https://www.nexusmods.com/skyrimspecial ... mods/93604
"Skin tight version for most armor and clothing found in Skyrim" :steamfacepalm: If it makes you happy...
chobsmb16 released Simple Reshade as a first mod. Welcome
https://www.nexusmods.com/skyrimspecial ... mods/93623
"just a simple reshade preset made for vivid weathers difinitive edition"
Of course Reshades have no direct interaction with weather mods as a current ENB would. This preset is solidly leaning towards the fantasy camp as it's quite over saturated.
Sranger released Lore Friendly Shouts - LFS
https://www.nexusmods.com/skyrimspecial ... mods/93605
"A mod that makes shouts more powerful and "lore-friendly", no longer will your flame breath do less damage than a novice spell! It will compare to the dragons in the game!"
Basically it decreases cool down, and increases the buffs from the second and third words. Worth a look, seems a tad OP to the old cat but your game your way.
AndrealphusVIII released Dremora Combat Dialogue Tweak
https://www.nexusmods.com/skyrimspecial ... mods/93583
"This mod adresses some issues I found with the Dremora battle taunts."
Andrealphus didn't like the idea of Dremora taunting undead by calling them "mortal" so he fixed it. Personally the old cat has always head cannoned that anyone not from Oblivion would be called mortal the same way the Amish in rural Pennsylvania to this day still call everyone not Amish, English.
(These are the 'tiny fixes' that the old cat eludes to all the time. It's a love hate thing)
And for our mod of the day, it's a two parter. Sound the trumpets!
No NPC Door Opening Animation by Bunslinger
https://www.nexusmods.com/skyrimspecial ... mods/93578
"Removes the animation of NPCs opening a door so they travel through it instantly."
Well not quite. You see there are two parts to this story. There's the animation where the NPC reaches for the door handle, and there's the animation of the door swinging open. If you don't address both you're still left waiting at the door. The author recommends adding
Get On With It - No more waiting for doors
https://www.nexusmods.com/skyrimspecial ... /mods/1125
Which removes the actual door animations
The two in combination will have NPC fluidly walking through doors as if they were not there. Frankly the old cat is not sure he wants NPCs to be able to walk through doors. Especially enemies, but this is certainly worthy of testing, and a cookie. Thanks
And that will do for today. The fires are stoked, the kettles scrubbed, and the floors are swept. Have a seat by the fires and warm your bones. We-B-Open! :steamhappy: