Re: Coffee with an old Khajiit
Posted: Mon Oct 02, 2023 12:31 pm
Gooooooood Morning Tamriel!
Ah'vrie wishes you well. It is Morndas the 2nd of Frostfall and wage slaves lament, the weekend is over. Hide if you can, or work if you must, it's Morndas again. The blkessed moons have set, the paths are closed, and it is once again time for Ah'vrie to tend the inn for our most honored guests. Excuse please while the fires are tended and fresh water is put to the boil...
Our brew of the day is from Indonesia, and the biscuits are Gingermen. Checking the hot sheets we have 39 new with all the usual suspects. Let's see what catches the eyes of an old cat over a fresh cuppa, and make it a double.
zohryu released Markarth Extra Mountains Edit as a second mod.
https://www.nexusmods.com/skyrimspecial ... ods/101700
"The vanilla Markarth mountains contain horrifically un-aesthetic terrain seams" Read that as fixes a few seams that are not visible without mods that extend Markarth vertically. Thanks
Let's look at a couple that worry the old cat. These are NOT recommended...
No Mannequins in Game - Good bye Mannequins by J0h3l
https://www.nexusmods.com/skyrimspecial ... ods/101715
"Simple mod (ESL-Flagged) for disable all mannequins, including modded houses."
Okay, some people hate the mannequins, that's fair, but the description in the notes about invisible blocks being left behind and possible save issues is a dead giveaway that this one has never constructed a mannequin from scratch and has not removed the hit boxes and activators, just the physical construct. That lack of XP bothers the old cat. HARD PASS!
garbageman42069 released Skyrim Save Backuper-er
https://www.nexusmods.com/skyrimspecial ... ods/101711
"A .bat script that backs up your skyrim saves"
No, a .bat script that runs an obsolete co-save cleaner that hasn't been needed in years, creates folders on the C: drive, copies the current 6 newest files to an 'old' folder, then deletes the previous old folder... :steamfacepalm: This makes no mention of the fact that it only works in a vanilla game, does not deal with Vortex or MO2 profiles, uses the C drive, and makes unattended deletions to your existing backup saves.
Ah'vrie can't speak for everyone, but the old cat can make dozens of saves in a single large dungeon. Only keeping the last six and deleting the rest... The old cat won't even say use at your own risk. This one is only use if you're really stupid, and can't copy/paste.
Let's move from dumb and dangerous to simply questionable
FatKhajiit108 released Shivering Delay
https://www.nexusmods.com/skyrimspecial ... ods/101666
"Delays the ENTIRETY of the Saints & Seducers creation until the quest "The Mind of Madness" has been completed.
Every bandit, environmental object, insect, etc. is initially disabled, and Ri'saad cannot be asked about the bandits along the roads. Amber and Madness Ore also won't spawn in chests." "DISCLAIMER: Only install when starting a new playthrough. Installing mid-playthrough will have unexpected results. Also, as this mod uses scripts, it is NOT safe to uninstall mid-playthrough."
This is a 'sack of salt' mod. The author actually appears to have thought it through, and handled all of the details. Personally I like the way this was handled, but the old cat would wait a while for any bug reports to surface, This does require a new game, and cannot be uninstalled mid game.
Let's see... dylvish1991 is still dressing kiddies
Little Caravans by dylvish
https://www.nexusmods.com/skyrimspecial ... ods/101692
" The mod allows you to dress adopted children in any clothes with the help of spells! Lots of new clothes for kids."
You'll want to read the mod page fully. This was intended for "Clothing for children-companions" and works with several of the authors children's mods, but has limitations with vanilla kids. It's also script based and can not be uninstalled mid game.
Vanargand Animations II - Sprint by Verolevi
https://www.nexusmods.com/skyrimspecial ... ods/101688
"Complete remake of the Vanargand Male and Female Sprints. Both a no requirement replacer version and a "Conditional Armor Type Animations" version are provided."
They continue to get more fluid with smoother transitions... This one's getting good. Have a cookie
gavwhittaker released Paraphernalia - Retractable Bridge Texture Consistency
https://www.nexusmods.com/skyrimspecial ... ods/101670
"Simple vanilla mesh update to match the wood textures of dungeon and mine planks onto the retractable bridge, for better consistency." Thanks, you get a cookie as well
And we'll finish up with an early release WIP weather mod.
WeatherPainterAshley released Picta - Weathers of Aurbis - Early Access
https://www.nexusmods.com/skyrimspecial ... ods/101443
"After 3.5 years in the making the most comprehensive Weather and ENB Mod is now launching into Early-Access"
Obviously a labor of love... 3.5 years and still not finished? Ooookay, Hopefully it will be done before TES6 comes out. Judging by the pics, the dynamic range has been pushed quite a bit. It seems to go from desaturated to borderline over saturated in the greens. Quite a few required mods, and the ENB edits require Silent horizons and it's shaders to be installed than over written...
The old cat would recommend waiting for the finished product
And that will do for today. The fires are stoked, the kettles scrubbed, and the floors are swept. Have a seat by the fires and warm your bones. We-B-Open! :steamhappy:
Ah'vrie wishes you well. It is Morndas the 2nd of Frostfall and wage slaves lament, the weekend is over. Hide if you can, or work if you must, it's Morndas again. The blkessed moons have set, the paths are closed, and it is once again time for Ah'vrie to tend the inn for our most honored guests. Excuse please while the fires are tended and fresh water is put to the boil...
Our brew of the day is from Indonesia, and the biscuits are Gingermen. Checking the hot sheets we have 39 new with all the usual suspects. Let's see what catches the eyes of an old cat over a fresh cuppa, and make it a double.
zohryu released Markarth Extra Mountains Edit as a second mod.
https://www.nexusmods.com/skyrimspecial ... ods/101700
"The vanilla Markarth mountains contain horrifically un-aesthetic terrain seams" Read that as fixes a few seams that are not visible without mods that extend Markarth vertically. Thanks
Let's look at a couple that worry the old cat. These are NOT recommended...
No Mannequins in Game - Good bye Mannequins by J0h3l
https://www.nexusmods.com/skyrimspecial ... ods/101715
"Simple mod (ESL-Flagged) for disable all mannequins, including modded houses."
Okay, some people hate the mannequins, that's fair, but the description in the notes about invisible blocks being left behind and possible save issues is a dead giveaway that this one has never constructed a mannequin from scratch and has not removed the hit boxes and activators, just the physical construct. That lack of XP bothers the old cat. HARD PASS!
garbageman42069 released Skyrim Save Backuper-er
https://www.nexusmods.com/skyrimspecial ... ods/101711
"A .bat script that backs up your skyrim saves"
No, a .bat script that runs an obsolete co-save cleaner that hasn't been needed in years, creates folders on the C: drive, copies the current 6 newest files to an 'old' folder, then deletes the previous old folder... :steamfacepalm: This makes no mention of the fact that it only works in a vanilla game, does not deal with Vortex or MO2 profiles, uses the C drive, and makes unattended deletions to your existing backup saves.
Ah'vrie can't speak for everyone, but the old cat can make dozens of saves in a single large dungeon. Only keeping the last six and deleting the rest... The old cat won't even say use at your own risk. This one is only use if you're really stupid, and can't copy/paste.
Let's move from dumb and dangerous to simply questionable
FatKhajiit108 released Shivering Delay
https://www.nexusmods.com/skyrimspecial ... ods/101666
"Delays the ENTIRETY of the Saints & Seducers creation until the quest "The Mind of Madness" has been completed.
Every bandit, environmental object, insect, etc. is initially disabled, and Ri'saad cannot be asked about the bandits along the roads. Amber and Madness Ore also won't spawn in chests." "DISCLAIMER: Only install when starting a new playthrough. Installing mid-playthrough will have unexpected results. Also, as this mod uses scripts, it is NOT safe to uninstall mid-playthrough."
This is a 'sack of salt' mod. The author actually appears to have thought it through, and handled all of the details. Personally I like the way this was handled, but the old cat would wait a while for any bug reports to surface, This does require a new game, and cannot be uninstalled mid game.
Let's see... dylvish1991 is still dressing kiddies
Little Caravans by dylvish
https://www.nexusmods.com/skyrimspecial ... ods/101692
" The mod allows you to dress adopted children in any clothes with the help of spells! Lots of new clothes for kids."
You'll want to read the mod page fully. This was intended for "Clothing for children-companions" and works with several of the authors children's mods, but has limitations with vanilla kids. It's also script based and can not be uninstalled mid game.
Vanargand Animations II - Sprint by Verolevi
https://www.nexusmods.com/skyrimspecial ... ods/101688
"Complete remake of the Vanargand Male and Female Sprints. Both a no requirement replacer version and a "Conditional Armor Type Animations" version are provided."
They continue to get more fluid with smoother transitions... This one's getting good. Have a cookie
gavwhittaker released Paraphernalia - Retractable Bridge Texture Consistency
https://www.nexusmods.com/skyrimspecial ... ods/101670
"Simple vanilla mesh update to match the wood textures of dungeon and mine planks onto the retractable bridge, for better consistency." Thanks, you get a cookie as well
And we'll finish up with an early release WIP weather mod.
WeatherPainterAshley released Picta - Weathers of Aurbis - Early Access
https://www.nexusmods.com/skyrimspecial ... ods/101443
"After 3.5 years in the making the most comprehensive Weather and ENB Mod is now launching into Early-Access"
Obviously a labor of love... 3.5 years and still not finished? Ooookay, Hopefully it will be done before TES6 comes out. Judging by the pics, the dynamic range has been pushed quite a bit. It seems to go from desaturated to borderline over saturated in the greens. Quite a few required mods, and the ENB edits require Silent horizons and it's shaders to be installed than over written...
The old cat would recommend waiting for the finished product
And that will do for today. The fires are stoked, the kettles scrubbed, and the floors are swept. Have a seat by the fires and warm your bones. We-B-Open! :steamhappy: