Re: Coffee with an old Khajiit
Posted: Tue Aug 27, 2024 12:09 pm
Gooooooood Morning Tamriel!
Ah'vrie wishes you well, It is Tirdas the 27th of Second Seed, and we survived Morndas, so it's already a good day. The blessed moons have set and it is once again time for this one to tend the inn for our most honored guests. Excuse please while the fires are tended and fresh water is brought to a boil...
Out brew of the day is Capetown Lungo, and the biscuits will have to wait on the markets. Ah'vrie will bake fresh a little later. Checking the hot sheets we have 51 new with all the usual suspects. Let's see what catches the eye of an old cat over a fresh cuppa.
We'll start with a shout out to Darnelx for 'Unique Enemies and Items Reimplemented'
https://next.nexusmods.com/profile/Darn ... ameId=1704
Not the old cat's cuppa, but the author is an LOTD player that wants to fill the museum, but not sacrifice the characters morals and stay true to the back story. They are currently 'moving' unique items to where they can be obtained without joining every faction.
dogdogteo released Fully Disable Cloak Visual and Sound Effects
https://www.nexusmods.com/skyrimspecial ... ods/127741
"Fully disables the visual and sound of magic cloaks for people who are for some reason bothered by them. (ESL)" Thanks we'll put it on the pile with the others.
FirstAstor released Skyrim Remastered Grass
https://www.nexusmods.com/skyrimspecial ... ods/127737
"A simple grass mod to make a cozy experience and enhance the consistency of the environment" Some assembly required, and you'll be adding other grass mods as well. Could use some polish, but it does simplify the look of Folkvangr. Worth a look.
imnotfamous released Veydosebrom Regions - Lite
https://www.nexusmods.com/skyrimspecial ... ods/127730
Not exactly a mod, as much as a trimmed version to the lowest resolution for a much smaller download. Potatoes need love too Thanks
StarAbyssXy released Housecarl - Female housecarl Visual overhaul
https://www.nexusmods.com/skyrimspecial ... ods/127774
Yet another all female housecarl mod... Not overly glam. Thanks
DementedLulu uip dated and re-released The Black Sacrament
https://www.nexusmods.com/skyrimspecial ... ods/127767
"This is a revisit to my first ever replacer remaking the npc's with all my new skills and what I have learnt since I began." An interesting look. Cicero is certainly unique LOL. Worth a look for sure.
And finally we come to our mod of the day, but this one comes with a warning... Not for weak rigs.
Crowded Streets by Jonx0r
https://www.nexusmods.com/skyrimspecial ... ods/127723
"Crowded Streets dynamically generates background NPCs in cities, towns and inns to make them feel more populated."
"These NPCs are meant to be as cheap on performance as possible. They have no custom dialogue or complicated schedules, they just exist to add more life to a city."
This brings to Skyrim a similar system to what is in use in Starfield. It basically adds 'bodies' walking around the cities. Density is controllable in the MCM, and this is done without making any cell edits so it will work with any town/city overhauls. This method is far superior to the 'populated' mods in that no cell edits are made.
This one gets a cookie, but again, there will probably be a performance hit depending on your settings. There's no free lunch when it comes to NPC density.
And that will do for today. The fires are stoked, the kettles scrubbed, and the coffee is fresh. Have a seat by the fires and warm your bones. We-B-Open!
Ah'vrie wishes you well, It is Tirdas the 27th of Second Seed, and we survived Morndas, so it's already a good day. The blessed moons have set and it is once again time for this one to tend the inn for our most honored guests. Excuse please while the fires are tended and fresh water is brought to a boil...
Out brew of the day is Capetown Lungo, and the biscuits will have to wait on the markets. Ah'vrie will bake fresh a little later. Checking the hot sheets we have 51 new with all the usual suspects. Let's see what catches the eye of an old cat over a fresh cuppa.
We'll start with a shout out to Darnelx for 'Unique Enemies and Items Reimplemented'
https://next.nexusmods.com/profile/Darn ... ameId=1704
Not the old cat's cuppa, but the author is an LOTD player that wants to fill the museum, but not sacrifice the characters morals and stay true to the back story. They are currently 'moving' unique items to where they can be obtained without joining every faction.
dogdogteo released Fully Disable Cloak Visual and Sound Effects
https://www.nexusmods.com/skyrimspecial ... ods/127741
"Fully disables the visual and sound of magic cloaks for people who are for some reason bothered by them. (ESL)" Thanks we'll put it on the pile with the others.
FirstAstor released Skyrim Remastered Grass
https://www.nexusmods.com/skyrimspecial ... ods/127737
"A simple grass mod to make a cozy experience and enhance the consistency of the environment" Some assembly required, and you'll be adding other grass mods as well. Could use some polish, but it does simplify the look of Folkvangr. Worth a look.
imnotfamous released Veydosebrom Regions - Lite
https://www.nexusmods.com/skyrimspecial ... ods/127730
Not exactly a mod, as much as a trimmed version to the lowest resolution for a much smaller download. Potatoes need love too Thanks
StarAbyssXy released Housecarl - Female housecarl Visual overhaul
https://www.nexusmods.com/skyrimspecial ... ods/127774
Yet another all female housecarl mod... Not overly glam. Thanks
DementedLulu uip dated and re-released The Black Sacrament
https://www.nexusmods.com/skyrimspecial ... ods/127767
"This is a revisit to my first ever replacer remaking the npc's with all my new skills and what I have learnt since I began." An interesting look. Cicero is certainly unique LOL. Worth a look for sure.
And finally we come to our mod of the day, but this one comes with a warning... Not for weak rigs.
Crowded Streets by Jonx0r
https://www.nexusmods.com/skyrimspecial ... ods/127723
"Crowded Streets dynamically generates background NPCs in cities, towns and inns to make them feel more populated."
"These NPCs are meant to be as cheap on performance as possible. They have no custom dialogue or complicated schedules, they just exist to add more life to a city."
This brings to Skyrim a similar system to what is in use in Starfield. It basically adds 'bodies' walking around the cities. Density is controllable in the MCM, and this is done without making any cell edits so it will work with any town/city overhauls. This method is far superior to the 'populated' mods in that no cell edits are made.
This one gets a cookie, but again, there will probably be a performance hit depending on your settings. There's no free lunch when it comes to NPC density.
And that will do for today. The fires are stoked, the kettles scrubbed, and the coffee is fresh. Have a seat by the fires and warm your bones. We-B-Open!