Too many ideas, too little time! And ... I should do some housekeeping!
At the moment I have various mods that need to be finished (mostly only thourough testing):
SPRIGGY, a spriggan as a follower (the non-hostile imprisoned spriggan from Snapleg Cave)
To my regret this one goes back to the drawing board as far as the dialogue quest and scripting is concerned. Those contradict to the original quest and scripts in the vanilla game.
SECURE CHESTS, chests like in Enderal: Forgotten Stories, but not in public places (player determines where these should be placed)
This one is near finished!
COURTING & MARRIAGE, marry any NPC with the correct voice type, not by wearing the Amulet of Mara, but through conversation, doing favors, etc.
This one is also near finished
SKYRIM'S LOST SETTLEMENTS, memorial statues for the settlements destroyed before the events in Skyrim
And so is this one
TELEPORT SCROLLS, 27 teleport destinations, 1 scroll per destination, scrolls are not consumed/destroyed
Just have to distribute the scrolls to the wizard merchants in Skyrim and on Solstheim, but not make it too easy
In early stages of development (WIP):
SHALIDOR'S LEGACY, see my other postings
DUNGEON CLEARING, once a dungeon is cleared, it remains marked as cleared, even after 30 ingame days when the Boss of the dungeon is killed
Difficult one, something that has annoyed me for years. For now I'm testing it with the use of SKSE and PapyrusUtil, but it may need other script extenders. I just hope it doesn't need a DLL plugin as I have no experience with that sofar
Too many ideas, too little time! And ... I should do some housekeeping!
At the moment I have various mods that need to be finished (mostly only thourough testing):
SPRIGGY, a spriggan as a follower (the non-hostile imprisoned spriggan from Snapleg Cave)
[quote]To my regret this one goes back to the drawing board as far as the dialogue quest and scripting is concerned. Those contradict to the original quest and scripts in the vanilla game.[/quote]
SECURE CHESTS, chests like in Enderal: Forgotten Stories, but not in public places (player determines where these should be placed)
[quote]This one is near finished![/quote]
COURTING & MARRIAGE, marry any NPC with the correct voice type, not by wearing the Amulet of Mara, but through conversation, doing favors, etc.
[quote]This one is also near finished[/quote]
SKYRIM'S LOST SETTLEMENTS, memorial statues for the settlements destroyed before the events in Skyrim
[quote]And so is this one[/quote]
TELEPORT SCROLLS, 27 teleport destinations, 1 scroll per destination, scrolls are not consumed/destroyed
[quote]Just have to distribute the scrolls to the wizard merchants in Skyrim and on Solstheim, but not make it too easy[/quote]
In early stages of development (WIP):
SHALIDOR'S LEGACY, see my other postings
DUNGEON CLEARING, once a dungeon is cleared, it remains marked as cleared, even after 30 ingame days when the Boss of the dungeon is killed
[quote]Difficult one, something that has annoyed me for years. For now I'm testing it with the use of SKSE and PapyrusUtil, but it may need other script extenders. I just hope it doesn't need a DLL plugin as I have no experience with that sofar[/quote]