Goooooood Morning Tamriel
Ah'vrie wishes you well. It is Tirdas the 14th of Second Seed and the shaman's sleeping draught must have been more potent than the old cat thought. Ah'vrie is very tardy and must get to work. Excuse please while the fires are stoked, and fresh water is put to the boil.
Our brew of the day is Istanbul espresso, and the biscuits are oatmeal raisin. Checking the hot sheets we have 45 new with all the usual suspects. Lets see what catches the eye over a fresh cuppa
ShadowPandah ported Amazing Riverwood Starter Home
https://www.nexusmods.com/skyrimspecial ... ods/119409
Thanks, we'll throw it on the pile with all the others
Kojillama released Universal (SKSE) Rim Lighting Fix
https://www.nexusmods.com/skyrimspecial ... ods/119367
"SKSE DLL that will fix rim lighting (glow) issues with equipped armor, clothing, and creatures." Removes the need to patch individual mods... Thanks, have a cookie
GiraPomba released Hunters Loot - and skin animals
https://www.nexusmods.com/skyrimspecial ... ods/119348
"When a hunter kill their prey, they'll walk towards the carcass and loot the items. If you have Dynamic Animation Replacer or Open Animation replacer, a skinning animation will play, and if you have Simple Hunting Overhaul installed, the carcass will be skinned (if the option is enabled)." Script based, inventive, and immersive. Thanks, make sure to read the requirements. This one gets a cookie as well
DevTheDev released Follower Death and Injury Chance - Tweaked Script
https://www.nexusmods.com/skyrimspecial ... ods/119317
"his is a simple "micro-optimization" for JaySerpa's lovely Follower Death and Injury Chance mod, with an optional tweaked script that adds a bit of a grace period before your follower may potentially die or get wounded. If you heal them in time, their death chance will be entirely mitigated, only having a chance to get an injury."
I take it this one lost a follower too many with the original mod. This buys them more time to heal their followers... Sort of defeats the purpose of the original mod, but your game your way.
Rlordumx released Resource Pack Utilized - Vanilla HQ Replacements.
https://www.nexusmods.com/skyrimspecial ... ods/119385
"Using Base Object Swapper to replace vanilla game with the models from the official Resource Pack introduced with v1.6.1130" The author provided a list of which items were swapped, but plans to add more. Consider this a WIP.
Magink666 released 3 today
https://next.nexusmods.com/profile/Magi ... ameId=1704
a fixed environment map for silver, refitted carriage harnesses for the SC horse model, and the one that caught an old cat's eye... No Screen Blood and Radial Blur and Heart Pump.
It is both necessary and annoying LOL. Thanks
Lets see... naChooey released The Art of Beard for High Poly Head (and fix)
https://www.nexusmods.com/skyrimspecial ... ods/119389
"Patches The Art of Beard to be compatible with High Poly Head. Also includes a fix for the original ESP."
"ESP fix included in main files VERY RECOMMENDED for non-High Poly Head users but REQUIRED for those who want to use the High Poly Head Patch. Should fix blackface and incompatibilities with other mods."
And finally Halffaces - small edit of Cave Lamps
https://www.nexusmods.com/skyrimspecial ... ods/119369
"Mesh and texture replacer for vanilla cave lamp (cave_lamp01.nif)"
ONLY 26.8 meg When is this one going to learn PASS
And that will do for today. The fires are stoked, the kettles scrubbed and the floors are swept. Have a seat by the fires and warm your bones. We-B-Open!