by Avrie » Fri May 23, 2025 12:38 pm
We don't have a separate MO2 section, so I'll drop this here. Obviously not a perfect fit for the thread, but the MO2 team have wrapped their heads around managing the game, and MO2 is the gold standard for testing mods. Close enough.
Morning *waves* Happy Friday! ... More coffee
PSA for the MO2 team.
2.5.3 - Beta 1 is available on the discord
As the first 2.5.3 beta build, this represents a step toward a new general release. Many of the working branches have been merged into the main branch, and this represents a mostly feature-complete build with mostly bugfixing left before potential RCs.
Changes Since Dev 8,
Oblivion Remastered Support,
All prior updates merged in,
Paks tab moved next to UE4SS tab,
Added new GameSettings mod directory which maps to the Win64\GameSettings directory
The above directory can handle all types of 'game settings' INIs and will work a as a general default location,
Data checker / validation / content type detection is included,
,
MagicLoader executable should now be autodetected on init if present in the game directory,
Added validations for UE4SS directories related to body morphs and NPC manager JSON files,
KNOWN ISSUES,
Currently only Data files show file conflicts and are reflected in the Data tab,
For Oblivion Remastered, files should be separated into Data, GameSettings, UE4SS, Paks, OBSE, and Movies directories depending on the mod types.
The boyz have been busy. Pretty soon I'll need to mod OR just to test the RCs but I still only have a couple of mods added... Might have to think about a new load order
We don't have a separate MO2 section, so I'll drop this here. Obviously not a perfect fit for the thread, but the MO2 team have wrapped their heads around managing the game, and MO2 is the gold standard for testing mods. Close enough.
Morning *waves* Happy Friday! ... More coffee
PSA for the MO2 team.
2.5.3 - Beta 1 is available on the discord
As the first 2.5.3 beta build, this represents a step toward a new general release. Many of the working branches have been merged into the main branch, and this represents a mostly feature-complete build with mostly bugfixing left before potential RCs.
Changes Since Dev 8,
Oblivion Remastered Support,
All prior updates merged in,
Paks tab moved next to UE4SS tab,
Added new GameSettings mod directory which maps to the Win64\GameSettings directory
The above directory can handle all types of 'game settings' INIs and will work a as a general default location,
Data checker / validation / content type detection is included,
,
MagicLoader executable should now be autodetected on init if present in the game directory,
Added validations for UE4SS directories related to body morphs and NPC manager JSON files,
KNOWN ISSUES,
Currently only Data files show file conflicts and are reflected in the Data tab,
For Oblivion Remastered, files should be separated into Data, GameSettings, UE4SS, Paks, OBSE, and Movies directories depending on the mod types.
The boyz have been busy. Pretty soon I'll need to mod OR just to test the RCs but I still only have a couple of mods added... Might have to think about a new load order