allright so it is now time to present the latest development.
Here is the fluff about what is going on in the mod at the moment. I thought ealier about connecting three settlements, traveling to the first one by train, the second one by air plane and one last one by boat.
Didn't go there in the end, the development took a different path. Now I'm more thinking of leaving it to just one settlement, the one you travel to on the train.
The vision I try to convey is that of some kind of outskirts of a huge city. The impressive Duke City mod which I admire a lot, already did a city core in the most fantastic way/rendition and I wanted to do something different.
So I chose the outskirts.
This is were a lot of the people in a big city actually lives.
So when i pictured what such a place looked like, I envisioned rows and rows of blocks of buildings where people live, and a local diner perhaps, lots of parking spaces, some small part of these urban areas dedicated to sports and where kids can play and have fun and some green areas for relaxing and even a small pond with some birdlife.
Also i imagine there to be like some local shops of different variety and shop owners of different ethnic/cultural background, and even a local pub/club for adults to meet and hang out.
So in short the video just shows off the streets and buildings. I had an airplane flying above the rooftops at first which was kinda cool but framerates skydived everytime it flew over, so i ditched it.
The problem is as old as Oblivion modding, you can have a ton of actors moving about in a scene with very few structures in it or you can have a ton of buildings and structures in it and have very few actors moving about in the scene, but you can't have them both in the same scene at great numbers at the same time or your framerates goes down into the very deepest corners of the basement never to return.
well anyway, the places I don't show in the video are the places in the city that are important to driving the plot/story forward, mainly that would be the morgue in the hospital basement and the inside of the club at the top floor of one of the buildings. That will have to come later.
So I spent a lot of time on this rather modest section of the mod
So in the VRgamestore there are 5 VR demos the player can try out if interested. These are mostly mods that exist today on the nexus that have generous permissions attached. These are some very skilled modmakers and these mods are cool! The mods are David Brashers Old School Dungeons, Bond123s crystal isles an adventure, JediKnight05s Attack of The Droids (uploaded by David Brasher), and Elbethiens Betty's Apochalypse Now 2.
By including Bonds123s mod there will be nudity introduced into my mod, but that doesn't worry me much, Duke City was no prude in that area either

so I'm going to be an adult about it. The reason I chose Bond's mod was the relaxed tone of it and the feeling oF being on vacation from the rest of the game when visiting the isles. the only major change I did to this mod was providing the player with some helpful spells and gear to start off the mod
https://www.nexusmods.com/oblivion/mods/34165
I chose the Attack of the Droids because I love the idea of a spaceshooter in Oblivion. The only major change I did was add some of David Brashers forcepowers and related clothing, to the player to start things off in a big way.
https://www.nexusmods.com/oblivion/mods/37332
David Brasher is a very productive modder so I chose to include a mod he made called Old School Dungeon (based on a tileset by Phitt) because I am also very inspired by the way dungeons and levels were designed in the old days. The only major change I did to it was provide the player with helpful spells and gear to start things off in a good way. There are are lots of levels to this dungeon, puzzles might be tough to figure out
https://www.nexusmods.com/oblivion/mods/38902?tab=files
I do also boost fatigue, health magicka whenever the player enters a "VRdemo" and place a return button inside the players inventory which can be activated any time the player wants to quit a demo. After the player returns from the "VRworld" the boost to health fatigue and magicka are taken away again along with any spells or inventory items collected during the "VRdemo".
The fourth and final world you can enter is Betty's Apocalypse Now. It is such a rich world to enter. Elbethien is one of the most productive creators on the Oblivion modding scene in regards to millitary themed mods and animals, plants, cool stuff and scenery.
Ebethiens Betty's Apocalypse Now second Try
https://www.nexusmods.com/oblivion/mods/46444?tab=files
Now there is a bump in the road even to this brilliant gem of a mod, in that if you download the mod in its original form and install it and start playing it there is a chance there will be a lot of NIF-missing icons here and there, and quite a few purple "texture missing" meshes to be found.
So not everything you need is included in the mods BSA archive.
Now when I decided to include it in my mod as a "VRexperience" I just fixed all the issues I could find rather quick and kept the solutions very simple to make it playable
Sidenote:
But later as a service to those who want to play the original Apocalypse Now 2 mod in its original form as the creator intended, I spent a whole week searching through a megaton of mods on the nexus trying to track down the missing meshes and textures. Here are the mods I think you need installed in order for you to play Apocalypse Now 2 with as few meshes and textures missing as possible. To be fair there is only one or two items from each mod listed that is really needed:
momos fishery resource for oblivion
https://www.nexusmods.com/oblivion/mods/39274?tab=files
KoniptionsKreations KoniptionsResourcePack1V3
https://www.nexusmods.com/oblivion/mods/18961?tab=files
mr siikas farm animals
https://www.nexusmods.com/oblivion/mods/14265?tab=files
Bettys Junk and Sampan Mounts - (optional files : Static Resource)
https://www.nexusmods.com/oblivion/mods/46350?tab=files
out of these few the most important one to have installed is the pig from Siikas Farm animals, as the game will crash to desktop at a certain point of travel up the river beyond the brigde without it.
I must also stress the fact that the version of Apocalypse Now 2 included in my mod works quite well and has been "fixed". These extra mods mentioned are only useful if you download and play the original version of Apocalypse Now 2!
Well OK then back to the integration of Apocalypse Now 2 into my mod. I did change the major in the opening scene from Orc to Redguard, as it seemed to fit the scene better somehow. Nex thing I did was look at the weaponry.
In Apocalypse Now 2, there is an AK47 and these are originally set to fire fireballs like staffs in Oblivion. I changed that so that they fire bullets instead as it fits the modern war theme better adding visuals and sounds to match.
The helicopters in the mod also originally fires fireballs Oblivion style, I decided to change that as well. Luckily, included in Betty's mod is already a model of a rocket which is a big one on display at one of the sites in the mods worldspace. I thought it would be very cool to have the helicopters firing what looks like real missiles insted of fireballs, so I took the rocket and made it smaller and turned it into the projectile the helicopter is firing. (added visuals and sounds to match).
So now if you as player kept the conversation with the major relatively short in the beginning and then travel up the river in your patrolboat to reach the brigde, you can experience a real looking and sounding firefight between the AK47 wielding Vietcong soldiers and an American Chopper
I also gave the player an american gun to play with.
Then I changed some of the wildlife by adding some exotic animals from Elbethiens own mods like Betty's Animal Planet
https://www.nexusmods.com/oblivion/mods/46420?tab=files
As for the Vietcong, there is an optional file under Apocalypse Now 2 that actually add those, however it also adds them to the maingames levellists, so I did the necessary changes to contain the Vietcong soldiers to only appear in their respective mod/worldspace
Summa sumarum, if you play through all these "VRdemos" all the way to the end you'll spend more than 5 hours doing so, though most likely a whole lot more
So enough of the VR portion
I did include a basketballcourt this time and that was inspired by some old games, Thief:the dark project, and Deus EX (the original). both those games feautured a basketball in the early part of their game as a nod to one another. I thought it was a fitting addition to the city
That little burning carcrash thing is a thing that Duke City originally did so I included one too
other little details to mention is the ducks and swans, they all share the same movement pattern so I took care to make them initiate movement at different times so they move more naturally in relation to one another, and the spotlights shining down from the ceiling onto the people enjoying themeselves at the club (visible from the street below) are being turned on and off at seemingly random intervals which might be hard to notice unless one stares at it for a while
enough chatter and smalltalk I guess it's time to roll the clip

:
https://youtu.be/C9r2EfpZRpw?si=weYbCWKBLsFZAidh
allright so it is now time to present the latest development.
Here is the fluff about what is going on in the mod at the moment. I thought ealier about connecting three settlements, traveling to the first one by train, the second one by air plane and one last one by boat.
Didn't go there in the end, the development took a different path. Now I'm more thinking of leaving it to just one settlement, the one you travel to on the train.
The vision I try to convey is that of some kind of outskirts of a huge city. The impressive Duke City mod which I admire a lot, already did a city core in the most fantastic way/rendition and I wanted to do something different.
So I chose the outskirts.
This is were a lot of the people in a big city actually lives.
So when i pictured what such a place looked like, I envisioned rows and rows of blocks of buildings where people live, and a local diner perhaps, lots of parking spaces, some small part of these urban areas dedicated to sports and where kids can play and have fun and some green areas for relaxing and even a small pond with some birdlife.
Also i imagine there to be like some local shops of different variety and shop owners of different ethnic/cultural background, and even a local pub/club for adults to meet and hang out.
So in short the video just shows off the streets and buildings. I had an airplane flying above the rooftops at first which was kinda cool but framerates skydived everytime it flew over, so i ditched it.
The problem is as old as Oblivion modding, you can have a ton of actors moving about in a scene with very few structures in it or you can have a ton of buildings and structures in it and have very few actors moving about in the scene, but you can't have them both in the same scene at great numbers at the same time or your framerates goes down into the very deepest corners of the basement never to return.
well anyway, the places I don't show in the video are the places in the city that are important to driving the plot/story forward, mainly that would be the morgue in the hospital basement and the inside of the club at the top floor of one of the buildings. That will have to come later.
So I spent a lot of time on this rather modest section of the mod :)
So in the VRgamestore there are 5 VR demos the player can try out if interested. These are mostly mods that exist today on the nexus that have generous permissions attached. These are some very skilled modmakers and these mods are cool! The mods are David Brashers Old School Dungeons, Bond123s crystal isles an adventure, JediKnight05s Attack of The Droids (uploaded by David Brasher), and Elbethiens Betty's Apochalypse Now 2.
By including Bonds123s mod there will be nudity introduced into my mod, but that doesn't worry me much, Duke City was no prude in that area either :) so I'm going to be an adult about it. The reason I chose Bond's mod was the relaxed tone of it and the feeling oF being on vacation from the rest of the game when visiting the isles. the only major change I did to this mod was providing the player with some helpful spells and gear to start off the mod https://www.nexusmods.com/oblivion/mods/34165
I chose the Attack of the Droids because I love the idea of a spaceshooter in Oblivion. The only major change I did was add some of David Brashers forcepowers and related clothing, to the player to start things off in a big way. https://www.nexusmods.com/oblivion/mods/37332
David Brasher is a very productive modder so I chose to include a mod he made called Old School Dungeon (based on a tileset by Phitt) because I am also very inspired by the way dungeons and levels were designed in the old days. The only major change I did to it was provide the player with helpful spells and gear to start things off in a good way. There are are lots of levels to this dungeon, puzzles might be tough to figure out
https://www.nexusmods.com/oblivion/mods/38902?tab=files
I do also boost fatigue, health magicka whenever the player enters a "VRdemo" and place a return button inside the players inventory which can be activated any time the player wants to quit a demo. After the player returns from the "VRworld" the boost to health fatigue and magicka are taken away again along with any spells or inventory items collected during the "VRdemo".
The fourth and final world you can enter is Betty's Apocalypse Now. It is such a rich world to enter. Elbethien is one of the most productive creators on the Oblivion modding scene in regards to millitary themed mods and animals, plants, cool stuff and scenery.
Ebethiens Betty's Apocalypse Now second Try https://www.nexusmods.com/oblivion/mods/46444?tab=files
Now there is a bump in the road even to this brilliant gem of a mod, in that if you download the mod in its original form and install it and start playing it there is a chance there will be a lot of NIF-missing icons here and there, and quite a few purple "texture missing" meshes to be found.
So not everything you need is included in the mods BSA archive.
Now when I decided to include it in my mod as a "VRexperience" I just fixed all the issues I could find rather quick and kept the solutions very simple to make it playable
Sidenote:
But later as a service to those who want to play the original Apocalypse Now 2 mod in its original form as the creator intended, I spent a whole week searching through a megaton of mods on the nexus trying to track down the missing meshes and textures. Here are the mods I think you need installed in order for you to play Apocalypse Now 2 with as few meshes and textures missing as possible. To be fair there is only one or two items from each mod listed that is really needed:
momos fishery resource for oblivion https://www.nexusmods.com/oblivion/mods/39274?tab=files
KoniptionsKreations KoniptionsResourcePack1V3 https://www.nexusmods.com/oblivion/mods/18961?tab=files
mr siikas farm animals https://www.nexusmods.com/oblivion/mods/14265?tab=files
Bettys Junk and Sampan Mounts - (optional files : Static Resource) https://www.nexusmods.com/oblivion/mods/46350?tab=files
out of these few the most important one to have installed is the pig from Siikas Farm animals, as the game will crash to desktop at a certain point of travel up the river beyond the brigde without it.
I must also stress the fact that the version of Apocalypse Now 2 included in my mod works quite well and has been "fixed". These extra mods mentioned are only useful if you download and play the original version of Apocalypse Now 2!
Well OK then back to the integration of Apocalypse Now 2 into my mod. I did change the major in the opening scene from Orc to Redguard, as it seemed to fit the scene better somehow. Nex thing I did was look at the weaponry.
In Apocalypse Now 2, there is an AK47 and these are originally set to fire fireballs like staffs in Oblivion. I changed that so that they fire bullets instead as it fits the modern war theme better adding visuals and sounds to match.
The helicopters in the mod also originally fires fireballs Oblivion style, I decided to change that as well. Luckily, included in Betty's mod is already a model of a rocket which is a big one on display at one of the sites in the mods worldspace. I thought it would be very cool to have the helicopters firing what looks like real missiles insted of fireballs, so I took the rocket and made it smaller and turned it into the projectile the helicopter is firing. (added visuals and sounds to match).
So now if you as player kept the conversation with the major relatively short in the beginning and then travel up the river in your patrolboat to reach the brigde, you can experience a real looking and sounding firefight between the AK47 wielding Vietcong soldiers and an American Chopper
I also gave the player an american gun to play with.
Then I changed some of the wildlife by adding some exotic animals from Elbethiens own mods like Betty's Animal Planet https://www.nexusmods.com/oblivion/mods/46420?tab=files
As for the Vietcong, there is an optional file under Apocalypse Now 2 that actually add those, however it also adds them to the maingames levellists, so I did the necessary changes to contain the Vietcong soldiers to only appear in their respective mod/worldspace :)
Summa sumarum, if you play through all these "VRdemos" all the way to the end you'll spend more than 5 hours doing so, though most likely a whole lot more
So enough of the VR portion
I did include a basketballcourt this time and that was inspired by some old games, Thief:the dark project, and Deus EX (the original). both those games feautured a basketball in the early part of their game as a nod to one another. I thought it was a fitting addition to the city
That little burning carcrash thing is a thing that Duke City originally did so I included one too :)
other little details to mention is the ducks and swans, they all share the same movement pattern so I took care to make them initiate movement at different times so they move more naturally in relation to one another, and the spotlights shining down from the ceiling onto the people enjoying themeselves at the club (visible from the street below) are being turned on and off at seemingly random intervals which might be hard to notice unless one stares at it for a while
enough chatter and smalltalk I guess it's time to roll the clip :sn-23: :
https://youtu.be/C9r2EfpZRpw?si=weYbCWKBLsFZAidh