If you talk to him the first time, two items will be added to your inventory: the ingame manual "Samuel Follower Manual" and "Samuel's Flute" (an apparel item). The latter can be used to control Samuel remotely.
And, yes, I included his savegame, too
* If you want to use the outfit for yourself, you can either console it (all equipment parts have the term “Samuel’s Outfit” as part of their name) or use mods that let you add items from other mods to yourself like AddItemMenu - NG or Simple Mod Item Spawner.
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Samuel’s Quick Menu
There are two possibilities to make this menu appear. The first time it appears after you recruited him as your follower and talk to him again (this can be turned off on the second page of the quick menu). Alternatively, you can equip Samuel’s Flute to control him remotely. It’s an apparel item that is added to you automatically as soon as you talk to him the first time (you need to recruit him as your follower, too, to make remote version of the quick menu appear).
Overview of the actions and settings:
Quick menu - page 1
Talk, Wait/Follow, Favor, Inventory, Outfit, Combat
Quick menu - page 2
Quick Menu (while talking to the follower), Bow Removal, Custom Sandbox, Disable Dialogue, Disable Idle Chatter
„Samuel‘s Outfit“ menu
Full, Jacket, Scarf, Harness, Heart Stone, Hood, Crowned Hood, Custom Outfit
„Samuel‘s Combat Settings“ menu
Auto Combat Styles, Weap. Auto-Equip, Combat Spell, Friendly Hits, Healing
Auto Combat Styles
He’s a mage using destruction spells at default. It’s possible to change his combat style just by giving him the appropriate weapons. If you give him a sword, his combatstyle changes to spellsword. As soon as a shield is in his invenstory, his combat style changes to knight and so on.
Available combat styles and their conditions:
- Mage: no weapons/no shield in his inventory; his default combat style
- Spellsword: one-handed weapons including staffs
- Knight: shield
- Two-handed: two-handed swords, axes or hammers
- Missile: bows, crossbows
- Unarmed: no weapons/no shield in his inventory and his combat spell setting is set to "off"
Samuel’s Signature Spell
That’s Samuel's default combat spell. It does 25 points of damage to the target's health and there is a 33 % chance that one of the following additional effects is applied to the target:
- pushes the target away
- paralysis the target for 10 seconds
- depletes all magicka of the target for 10 seconds
Notes regarding Amazing Follower Tweaks
If you use Amazing Follower Tweaks, it overwrites some of his AI settings. But you can achieve something similar with AFT. Choose "Tweak options" in the dialogue options and go to Settings. Turn "NPC allow idle chatter" off and "NPC doesn't auto-relax" on.
If you used the follower without AFT and activated AFT at a later time, please wait until AFT is completely initialized. Then dismiss Samuel and recruit him again. This makes the Tweakoptions appear under the dialogue options.
Samuel as character
Like in the previous The Elder Scrolls game "Oblivion" my first character is a Breton. We experienced countless adventures, cleared every dungeon we could find, sold a ton of valuable items and earned a quite fortune, fought Alduin, met Serana, defied Miraak and finally won the duel with the Ebony Warrior. Samuel was always the good guy helping the people of Skyrim and never thought of joining the Dark Brotherhood or the Thieves Guild. Then he visited Solstheim and discovered his dark side which was always there but deep hidden in his subconscious. Everything changed when he met Neloth.