- If you want to regenerate LOD, delete the generated DynDOLOD esp and esm and the occlusion esp, otherwise the trees will not be generated.
- I find it easier to create all LOD files for the whole worldspace and look for the files you want to include than generating each area separately (the latter can be done via "specific chunks" in the expert mode* of DynDOLOD). Further reading
- The mod LOD Meshes and exact localization on the map is very helpful to select only the LOD files for the edited areas.
- It's possible to open the .bto files in Nifskope so you can isolate the files further
When you have finished the LOD generation, search for following files in the output folder of DynDOLOD:
under meshes\Terrain\Tamriel\Objects:
Tamriel.4.-8.-4.bto
Tamriel.4.-8.-8.bto
Tamriel.4.-12.-4.bto
under meshes\Terrain\Tamriel\Trees:
Tamriel.4.-8.-4.btt
Tamriel.4.-8.-8.btt
Tamriel.4.-12.-4.btt
under textures\DynDOLOD\lod:
DynDOLOD_Tamriel.dds
DynDOLOD_Tamriel_n.dds
under Textures\Terrain\Tamriel\Trees:
TamrielTreeLOD.dds
In your release folder, build a folder structure according to the file paths I mentioned before and put the selected files into their corresponding folders.
These are the LOD files of the floating island I found so far. I copied them over to my notebook (without a DynDOLOD installation) from the desktop (complete DynDOLOD installation) and it looks like on the desktop at a first glance (I cannot completely rule out that I have overlooked something because I know me too well).
Every load order of the mod users is different. If you include pre-generated LOD files, it's very likely that you change a custom LOD setup in a way that the user might not want. That's why I suggest to offer the pre-generated LOD files as optional download.
A picture of the generated LOD
While testing the generated LOD one thing occurred to me: Did you remove the Golden Dragon? I can't find him anywhere.