Gooooooood Morning Tamriel!
Ah'vrie wises you well. It is Middas the 27th of Last Seed and a quiet predawn here on warm sands. The blessed moons have set and it's once again time for this one to tend the inn for our most honored guests. Excuse please while the fires are stoked. and fresh water is put to the flame...
Our brew of the day is Umatima wa Uganda, and the biscuits are chocolate chip. Checking the hot sheets we have 32 new from the usual eclectic sources. Let's see what catches an old cat's eye over a fresh cuppa. There are a few.
A shout out to NiteFromWindhelm for another 4 armor spids.
https://next.nexusmods.com/profile/Nite ... ameId=1704
Another to WhiskersIsTheCat for fixing Mihail's penguins
https://www.nexusmods.com/skyrimspecial ... ods/157806
shazdeh2 released AutoExec Console Commands
https://www.nexusmods.com/skyrimspecial ... ods/157827
"Run console commands at the start of your session, or when loading a game."
Actually there are three: Run on every load, Run once 'per session', and run only on new character. Useful for testing, or non persistent settings. Thanks.
RevontuletCXVII released Revontulet's Fluent Dovahkiin
https://www.nexusmods.com/skyrimspecial ... ods/157835
"This simple mod adds voice cooldown reduction enchantments to the Greybeard armour set, allowing you to use shouts more often - becoming "fluent" in the use of the Dovahzul, if you will."
The old cat has to admit, this one is actually immersive. The grey beards are supposed to be teachers. Magic user robes are buffed, why not Thuum user robes. Have a cookie
wSkeever released Somewhat Okay Snowdrifts - Blended Windhelm Bridge Snowdrifts
https://www.nexusmods.com/skyrimspecial ... ods/157838
"Adds blending to Windhelm Bridge snowdrifts"
This is hand blending of specific drifts and looks good. Another tiny fix you can't unsee
braxusx released Solstheim Broken Tree Remover
https://www.nexusmods.com/skyrimspecial ... ods/157823
"Removes all the ugly broken pine trees from Solstheim's southern section. A base object swapper file also replaces dead and ash pines with healthy ones."
Your game your way. The desolation of Red Mountain becomes sand dunes, and the ash lands become... Falkreath. Ah'vrie will admit the trees look good, and in fact pine forests recover faster than anyone expects, as seen in the Yellowstone, and Patagonian fires. So, not going to poke this. We love choice. tracking.
Jaipebbles released Solstheim Reborn - Raven Rock
https://www.nexusmods.com/skyrimspecial ... ods/157759
"Solstheim Reborn - Raven Rock (formerly Azuroas Raven Rock) is a mod that completely overhauls Raven Rock, adding new buildings, interactable NPCs, and more!"
Total overhaul of the town, that changes the whole flavor. The old cat is not a huge fan of walls that go nowhere with arched gates with no gate. Make sure to read the mod page, this changes a lot. Arguably it adds more Imperial buildings which would make sense if this was a thriving EEC mining colony. Worth a look. Thanks.
And finally This might be of interest to many.
Dynamic Body Distribution by KrisV777
https://www.nexusmods.com/skyrimspecial ... ods/157779
"Give every NPC unique body presets and textures"
"Dynamic Body Distribution (DBD) is a config-driven framework used to assign Textures and BodySlide Presets to NPC at runtime."
Assembly required...
To let the player use a unique slider preset and textures, follow these instructions:
Create a new empty mod DBD Assets. We will use this mod to store the assets and configuration files in.
In this mod, create the folders: textures/DBD/, SKSE/DBD/Sliders/Male/, SKSE/DBD/Sliders/Female/, SKE/DBD/Configurations/.
Open the texture mod which contains the textures you want to use for the player. The mod itself can be disabled, we are only interested in its textures.
You should see a folder named 'textures', copy and paste this folder to 'textures/DBD/' and rename the folder to "PlayerTextures". You should end up with a folder path like so: 'textures/DBD/PlayerTextures/'
Find your BodySlide Preset, this is a ".xml" file usually located under 'CalienteTools\BodySlide\SliderPresets'.
Copy and paste this preset to either 'SKSE/DBD/Sliders/Male/' or 'SKSE/DBD/Sliders/Female/', depending on if the preset is for a male of female character and rename it to "PlayerPreset".
Create a new "PlayerConfig.yml" file in SKE/DBD/Configurations/. Open it with a text editor of your choice and copy paste the following contents into the file, then save. You can now start the game and the player will use the textures and slider preset you copied into the respective folders.
You have been warned, but this has promise. I could see this being used in a way similar to Obody IE: create 15 or 20 presets and have them randomly assigned to NPCs, while keeping the player independent of the changes... A lot of work though.
And that will do for today. The fires are stoked, the kettles scrubbed, and the floors are swept. Have a seat by the fires and warm your bones. We-B-Open!