Regulars' Table

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smr1957
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Re: Regulars' Table

Post by smr1957 »

Note Regarding Upcoming Nexus Maintenance
Chef — Today at 8:25 AM
Folks may want to make their communities aware that this is coming.
https://www.nexusmods.com/news/14788

Nexus Mods :: News :: Site News
Upcoming maintenance: 9 January 2023
On 9 January 2023 we will be performing scheduled maintenance which will mean the entire site as well as our forums will be unavailable for a time.

"We're migrating our database to an upgraded system. This is planned maintenance that will take place 9 January 2023 starting at 05:00 AM (GMT). As this is an involved process, we estimate it to take several hours, potentially longer - somewhere between 12 and 24 hours."
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Altbert
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smr1957
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Re: Regulars' Table

Post by smr1957 »

Good day, all! A late start for me today! :sn-3: Now that I've finished all my holiday screen shots, I can do my long planned reset of my SSE build. Just some minor edits to it - removing about 3 mods and adding in 175 or so (that's really not so major - as most are armor/weapon/clothing mods or follower mods - only a very few actually impact gameplay mechanics - and those in only minor ways - just tweaks really). Due to my removing 3 mod, however, I will need to possibly rebuild a couple of merges - which means some additional editing in xEdit to compensate for changed FormIDs; not a problem, just time consuming. And, of course, since I am removing 3 mods, I will need to start a new game. One major change I am thinking of (and which I almost did last time) is to replace RS Children with The Kids Are Alright Renewal by Triptherift. Especially now that I've seen many of the children in one place together, I can see how little variation there actually is between all the RS Children kids. So, that will be a major change (even though I hate major changes).

On a final note - remember about the Nexus maintenance coming up on January 9. Nexus will be down for 12 to 24 hours due to some major changes they are making to their system.
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Altbert
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Re: Regulars' Table

Post by Altbert »

smr1957 wrote: Thu Jan 05, 2023 10:20 pm
Altbert wrote: Thu Jan 05, 2023 9:28 pm I'm sorry Steve, but I can't keep up with reading your stories. There's so much else to do. Couldn't you publish the stories a couple of days apart? Maybe a week or so?
LOL! They are a week apart already (well, the topics are). But don't worry if you can't keep up - they aren't going anywhere (and no quizzes, either! :sn-3: )

The Miscellaneous stories are quick reads and very short; the Etienne and Hador stories - well, they are considerably longer.
Yep, I know! But ... there was the LOD issue, and now I am looking into adding mod related LOD as an optional part of the mod, maybe even creating a fomod for it or a separate mod. Also, some of the scripts I wrote where not completely to my liking, and that needs additional testing. Compiling a script may succeed, but that doesn't mean the outcome may be what I want. And then there's also the writing of Ysmir's story and a few other mods I have in mind, such as porting "Courting and Marriage" to SE, but with dialogue instead of a spell. Priorities, priorities, priorities ...
Bis vincit, qui se vincit in victoria - He conquers twice who conquers himself in victory (Publius Syrus)
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smr1957
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Re: Regulars' Table

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The whole reason to have multiple clones, Albert - LOL!
One for each different task - well, until they revolt and refuse to do it! :lol:
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Altbert
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Re: Regulars' Table

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smr1957 wrote: Fri Jan 06, 2023 7:54 pm The whole reason to have multiple clones, Albert - LOL!
One for each different task - well, until they revolt and refuse to do it! :lol:
The easiest way would probably be to just play the game with the most essential mods and stop adding and creating mods. But ... I don't think I can live with that! Although I try to keep it as basic (vanilla) as possible.
Bis vincit, qui se vincit in victoria - He conquers twice who conquers himself in victory (Publius Syrus)
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Selene310187
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Re: Regulars' Table

Post by Selene310187 »

We are in the same boat, Altbert. Creating, searching, installing and playing mods fill much of my leisure time, too (creating stuff holds the lion's share). Recently, I read the About Me page of a mod author stating that he makes "3-week playtime binges": https://www.nexusmods.com/users/56266497
I think I will try to play the game at least once a weak (really playing and not just start the game to test the current progress of a project).
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Altbert
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Re: Regulars' Table

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Selene310187 wrote: Fri Jan 06, 2023 10:10 pm We are in the same boat, Altbert. Creating, searching, installing and playing mods fill much of my leisure time, too. Recently, I read the About Me page of a mod author stating that he makes "3-week playtime binges": https://www.nexusmods.com/users/56266497
I think I will try to play the game at least once a weak (really playing and not just start the game to test the current progress of a project).
Trying to find all the hidden crofts of the game! Love it! When testing mods I always take side paths, and not only just playing the mod itself.
Bis vincit, qui se vincit in victoria - He conquers twice who conquers himself in victory (Publius Syrus)
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Altbert
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Re: Regulars' Table

Post by Altbert »

Trying to find those hidden crofts in the game, I regularly have to use hex editors, decompilers and disassemblers. But, results are not always consistent, and will need much of testing.
Bis vincit, qui se vincit in victoria - He conquers twice who conquers himself in victory (Publius Syrus)
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smr1957
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Re: Regulars' Table

Post by smr1957 »

Good day, all! Just a reminder that Nexus will be down, so if you need to download any mods, do it today or you'll have to wait until sometime Tuesday.
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smr1957
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Re: Regulars' Table

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Good day! Well, Nexus is back up and running - that was some really quick work on their part in completing the maintenance. Kudos to them!
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